TRIANGULAR

TRIANGULAR is a long-form generative art series that pays homage to my long-standing obsession with Penrose triangles and the enchanting works of M.C. Escher.

It explores the harmonious relationship between order and chaos, as pieces generated from and inspired by the Penrose triangle are carefully placed on a triangular grid, only to be distorted through deformation rules, resulting in compositions that can be seen as a labyrinth, a collection of straight lines, or gentle curves and waves.

Generative Collections

  • TRIANGULAR

    TRIANGULAR

    Embracing the impossible: TRIANGULAR weaves a captivating dance between Penrose geometry and ever-evolving patterns.

  • AERO

    AERO

    A delicate web of possibility: The AERO series explores minimalistic shapes in suspended structures.

  • INTERFERENCES

    INTERFERENCES

    Celebrating fxhash’s first birthday: INTERFERENCES, an abstract representation of collaboration.

  • NOMADS

    NOMADS

    The art of movement: NOMADS creates art through migration and sound.

  • UPDRAFT

    UPDRAFT

    Find beauty in the chaos: UPDRAFT showcases the mesmerizing allure of vortices.

  • SNELL’S ARTIFACT

    SNELL’S ARTIFACT

    Imaginary optics: SNELL’S ARTIFACT create a new world of physics.

  • A PLACE TO LIVE

    A PLACE TO LIVE

    Architectural abstractions: A PLACE TO LIVE creates generative volumes.

  • SUBSET

    SUBSET

    Layered geometry: SUBSET creates striking medallions using minimal shapes.

  • RÊVE EM NUVENS

    RÊVE EM NUVENS

    Collaboration with Omar Lobato.
    Beyond the clouds: RÊVE EM NUVENS is a message of hope.

  • PANDORA

    PANDORA

    Unleashing the Beauty of Complexity: A PANDORA’s Box of Generative Art.

  • SORAGNA

    SORAGNA

    Fluid strokes and oscillating lines: SORAGNA’s abstract universe

  • MOONLINES

    MOONLINES

    Intersecting lines: MOONLINES uses parallel lines to generate stunning interferences and moiré effects.

  • RIPTIDE

    RIPTIDE

    Layered noise-maps: RIPTIDE combines parameters and user inputs to generate abstract digital waves.

  • CONVERGENCE

    CONVERGENCE

    Convex transparent shapes: CONVERGENCE, see through the layers.

  • TORSION

    TORSION

    Slit-scanning simulation: TORSION, distorted 3D shapes in movement.